Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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On this page
  1. Tokenomics
  2. GENE Staking

Inspirations

Curve - Curve.fi is the largest DeFi protocol by TVL - it pioneered the vote-locking mechanism with its CRV DAO token and its derivative veCRV (which stands for Vote Escrow CRV) can be acquired by locking the CRV in a staking contract for 1-4 years. The longer you lock, the more veCRV you receive, which gives you more voting power in deciding where future CRV is allocated. In addition, the veCRV can be used to boost Curve pool rewards up to 2.5x.

Frax - Following Curve’s model, Frax’s FXS can be locked for 1-4 years to receive veFXS. In addition to governance voting, veFXS also makes the holder eligible for FPIS airdrops.

Illuvium - Illuvium was the first GameFi project with an innovative staking mechanism. There are two staking pools, one for single-sided governance token staking, the other for the liquidity pool on Uniswap. There are locking mechanisms in which the longer you lock, the higher weight your rewards. The locking period can be up to 1 year. They also have a synthetic version of the token named sILV, which can be used in-game, but has minimal liquidity on the market. All staking rewards have a 365-day vesting period but can be withdrawn as sILV to be used in-game.

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Last updated 2 years ago