Mechanics Changelog

This section contains a chronologically ordered list of notable changes to this document.
Updated May 23rd, 2023
Archive
Updated May 19th, 2023
  • Updated Mood & Nurture section with simplified framework and quantitative values.
  • Added Stats section.
Updated January 4th, 2023
Updated December 8th, 2022
Updated November 21st, 2022
  • Added revised Items section, including expanding the Item Classification system and cleaning up terminology.
Updated November 9th, 2022
  • Updated Petting cost and mechanic.
  • Removed Item Classification from Crafting. This section is being revised.
Updated October 21st, 2022
Updated September 26th, 2022
More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium: https://medium.com/@genopets/update-new-genesis-genopet-boost-harvest-efficiency-for-guild-habitats-and-leveling-up-your-5106070171e3
Updated September 6th, 2022
  • Reframed Ki Harvesting Bonus (based on Waiting Periods) as Energy Savings for clarity.
  • Nutrition will decay on an interval basis (instead of hourly).
  • Joy will decay on an interval basis (instead of hourly).
  • Love will decay on an interval basis (instead of hourly).
  • Removed Universal Item from Nurture Items.

Updated August 9-10th, 2022

Updated August 8th, 2022

Updated July 27th, 2022

Updated July 12th, 2022

Updated June 30th, 2022

  • Reorganized structure of changelog to sort by section
  • Changed section title from "Crafting Mechanics" to "Crafting"
    • "Alchemy (Item Crafting)
      • "How It Works" is now its own sub-page
        • Replaced "The System" with "Requirements"
        • Expanded "Item Classification" with additional types and crafting costs
        • Added "Mechanics" section
        • Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process
  • "Habitat Management"
    • "Unrefined Crystal Spawning"
      • Clarified the rules around daily spawn rates

Updated June 21st, 2022

Changed

  • Habitat "Revival" replaced with "Restore" as a term. No system changes.

Updated June 16th, 2022

Added

  • "Habitat Management"
    • "Harvesting KI"
      • 24 hour cooldown after connecting a sub-Habitat
  • "Crafting Mechanics"
    • "Alchemy (Item Crafting)"
      • Added "How It Works" section

Changed

  • "Habitat Management"
    • "Harvesting KI"
      • Increased Daily Harvesting caps for Level 1 and Level 2 Habitats
      • Increased Daily Harvesting caps for Genesis Habitats
    • "Upgrading Habitats"
      • Increased upgrade KI cost
    • "Maintenance & Decay"
      • Increased revival KI cost

Updated June 10th, 2022

Added

  • "Habitat Management"
    • "Harvesting KI"
      • Added note on the increased Harvesting potential of Genesis Habitats.
      • Introduced "Connected Habitat Bonus"
    • "Maintenance & Decay"
      • Clarified Habitat Lifespan, Durability, and Repair
    • "Upgrading Habitats"
      • Effect on Durability

Changed

  • "Leveling Up"
    • Reworked XP requirements for leveling
  • "Habitat Management"
    • "Harvesting KI"
      • Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats
      • Adjusted Daily KI Harvesting cap values to fit new framework
      • KI to Energy rate set at 0.022 to 1
    • "Terraform Seeds"
      • Adjusted KI costs for activating each grade of Terraform Seed
    • "Maintenance & Decay"
      • Extending Habitat lifespan requires Crystal usage instead of refinement
      • Increased Habitat Revival costs to account for increased Harvesting caps
    • "Upgrading Habitats"
      • Upgrading a Habitat now increases its individual Harvesting cap
      • Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming

Removed

  • "Habitat Management"
    • "Harvesting KI"
      • Special Energy to KI exchange rates for Genesis Habitats
Updated May 27th, 2022

Added

  • "Habitat Management"
    • "Harvesting KI"
      • Introduced KI to Energy conversion.
      • Added note on the increased Harvesting potential of Genesis Habitats.

Changed

  • "Habitat Management"
    • "Harvesting KI"
      • Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.
      • Clarified terminology around "connected" Habitats.
    • "Maintenance & Decay"
      • Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.

Updated May 19th, 2022

Added

  • "Staking" section.

Changed

  • Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.

Updated May 13th, 2022

Added

  • "Calculating Steps to Energy" section.
  • Introduced Step Efficiency Factor and Rating.

Changed

  • Changelog format
  • "The Formula "Calculating Steps to Energy" section.
  • Improvements to energy conversion rate now occur by Level, instead of Stage.
  • Increased Daily KI Harvesting caps by 10X across the board.
  • Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.
  • Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.
  • Increased crystal refinement KI cost to 10.
  • Increased Revival KI costs to 10x previous values.
  • Increased Habitat upgrading KI costs to 10x previous values.
  • Increased KI costs associated with Terraforming Seeds by 10x previous values.

Removed

  • "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.

Updated May 5th, 2022

Added

  • Added Changelog section
  • Added Steps Banked to Total Energy Converted table
  • Added Terraform Seed claiming

Changed

  • Clarified interval size (i)
  • Edited language for clarity in Maintenance & Decay section
  • Expanded on Terraform Seed generation

Removed

  • "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.