Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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  1. Game Mechanics

Mechanics Changelog

This section contains a chronologically ordered list of notable changes to this document.

Updated August 15th, 2024

  • Updated Step Efficiency Ratings by level for Steps to Energy conversion formula.

  • Added section on Stage-based Energy Multipliers

  • Added section on Banking Streaks

  • Added section on Challenges

Updated October 23rd, 2023

  • Updated KI to Energy conversion rate based on community proposal.

Updated August 7th, 2023

  • Added Augment Upgrading & Recycling

  • Updated L2-L3 Habitat Upgrade cost based on community proposal in DNA

Updated June 6th, 2023

  • Updated Mood tier ranges and how Love is scored and decayed.

  • Updated Mood Calculation based on the change to Love.

Archive

Updated May 23rd, 2023

  • Clarification on how Nutrition & Joy decay.

  • Added section on Reroll.

  • Added section on Expedite.

Updated May 19th, 2023

  • Updated Mood & Nurture section with simplified framework and quantitative values.

  • Added Stats section.

Updated January 4th, 2023

  • Added Daily Banking Rewards section.

Updated December 8th, 2022

  • Expanded on Augment and Cosmetic attributes within Items.

  • Updated How It Works under Alchemy.

  • Added Cosmetics section to Alchemy.

  • Updated Augments section to replace Rarity with Class and remove outdated graphic.

  • Updated Components section of Habitat Management.

  • Updated Crafting Recipe Book in Game Elements.

Updated November 21st, 2022

  • Added revised Items section, including expanding the Item Classification system and cleaning up terminology.

Updated November 9th, 2022

  • Updated Petting cost and mechanic.

  • Removed Item Classification from Crafting. This section is being revised.

Updated October 21st, 2022

  • Added Habitat Hibernation to Habitat Management.

Updated September 26th, 2022

  • (UPDATED) Changed Step Efficiency formula and values. Added note on Practical Energy Gain. (Effective in game 10/3/22) - See Discord Announcement for full details on implementation

  • Added Steps to Energy conversion bonus for Genesis Genopets. (Effective in game 10/3/22)

  • Updated Leveling requirements for Stages 1 through 3. (Effective in game 10/3/22)

  • Added Types to General Parameters.

  • Added Harvesting Efficiency decay for Guild Habitats. (Effective in game 9/26/22)

More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium: https://medium.com/@genopets/update-new-genesis-genopet-boost-harvest-efficiency-for-guild-habitats-and-leveling-up-your-5106070171e3

Updated September 6th, 2022

  • Reframed Ki Harvesting Bonus (based on Waiting Periods) as Energy Savings for clarity.

  • Nutrition will decay on an interval basis (instead of hourly).

  • Joy will decay on an interval basis (instead of hourly).

  • Love will decay on an interval basis (instead of hourly).

  • Removed Universal Item from Nurture Items.

Updated August 9-10th, 2022

  • Added information around sub-Habitat disconnection in Primary & Sub-Habitat section.

  • Edited Habitat Usage Limits for clarity.

Updated August 8th, 2022

  • Clarified parameters around windows and cooldowns for Harvesting KI

  • Added Primary & Sub-Habitat page to Habitat Management section

  • Added information about how Augments will be visually displayed on the marketplace under Usage

Updated July 27th, 2022

  • Added Processing Fee to Delegation section.

Updated July 12th, 2022

  • Expanded and renamed "Renting" section to "Delegation."

  • Added Mood & Nurture section

Updated June 30th, 2022

  • Reorganized structure of changelog to sort by section

  • Changed section title from "Crafting Mechanics" to "Crafting"

    • "Alchemy (Item Crafting)

      • "How It Works" is now its own sub-page

        • Replaced "The System" with "Requirements"

        • Expanded "Item Classification" with additional types and crafting costs

        • Added "Mechanics" section

        • Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process

  • "Habitat Management"

    • "Unrefined Crystal Spawning"

      • Clarified the rules around daily spawn rates

Updated June 21st, 2022

Changed

  • Habitat "Revival" replaced with "Restore" as a term. No system changes.

Updated June 16th, 2022

Added

  • "Habitat Management"

    • "Harvesting KI"

      • 24 hour cooldown after connecting a sub-Habitat

  • "Crafting Mechanics"

    • "Alchemy (Item Crafting)"

      • Added "How It Works" section

Changed

  • "Habitat Management"

    • "Harvesting KI"

      • Increased Daily Harvesting caps for Level 1 and Level 2 Habitats

      • Increased Daily Harvesting caps for Genesis Habitats

    • "Upgrading Habitats"

      • Increased upgrade KI cost

    • "Maintenance & Decay"

      • Increased revival KI cost

Updated June 10th, 2022

Added

  • "Habitat Management"

    • "Harvesting KI"

      • Added note on the increased Harvesting potential of Genesis Habitats.

      • Introduced "Connected Habitat Bonus"

    • "Maintenance & Decay"

      • Clarified Habitat Lifespan, Durability, and Repair

    • "Upgrading Habitats"

      • Effect on Durability

Changed

  • "Leveling Up"

    • Reworked XP requirements for leveling

  • "Habitat Management"

    • "Harvesting KI"

      • Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats

      • Adjusted Daily KI Harvesting cap values to fit new framework

      • KI to Energy rate set at 0.022 to 1

    • "Terraform Seeds"

      • Adjusted KI costs for activating each grade of Terraform Seed

    • "Maintenance & Decay"

      • Extending Habitat lifespan requires Crystal usage instead of refinement

      • Increased Habitat Revival costs to account for increased Harvesting caps

    • "Upgrading Habitats"

      • Upgrading a Habitat now increases its individual Harvesting cap

      • Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming

Removed

  • "Habitat Management"

    • "Harvesting KI"

      • Special Energy to KI exchange rates for Genesis Habitats

Updated May 27th, 2022

Added

  • "Habitat Management"

    • "Harvesting KI"

      • Introduced KI to Energy conversion.

      • Added note on the increased Harvesting potential of Genesis Habitats.

Changed

  • "Habitat Management"

    • "Harvesting KI"

      • Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.

      • Clarified terminology around "connected" Habitats.

    • "Maintenance & Decay"

      • Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.

Updated May 19th, 2022

Added

  • "Staking" section.

Changed

  • Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.

Updated May 13th, 2022

Added

  • "Calculating Steps to Energy" section.

  • Introduced Step Efficiency Factor and Rating.

Changed

  • Changelog format

  • "The Formula "Calculating Steps to Energy" section.

  • Improvements to energy conversion rate now occur by Level, instead of Stage.

  • Increased Daily KI Harvesting caps by 10X across the board.

  • Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.

  • Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.

  • Increased crystal refinement KI cost to 10.

  • Increased Revival KI costs to 10x previous values.

  • Increased Habitat upgrading KI costs to 10x previous values.

  • Increased KI costs associated with Terraforming Seeds by 10x previous values.

Removed

  • "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.

Updated May 5th, 2022

Added

  • Added Changelog section

  • Added Steps Banked to Total Energy Converted table

  • Added Terraform Seed claiming

Changed

  • Clarified interval size (i)

  • Edited language for clarity in Maintenance & Decay section

  • Expanded on Terraform Seed generation

Removed

  • "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.

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Last updated 10 months ago