Mechanics Changelog
This section contains a chronologically ordered list of notable changes to this document.
Updated August 15th, 2024
Updated Step Efficiency Ratings by level for Steps to Energy conversion formula.
Added section on Stage-based Energy Multipliers
Added section on Banking Streaks
Added section on Challenges
Updated October 23rd, 2023
Updated KI to Energy conversion rate based on community proposal.
Updated August 7th, 2023
Added Augment Upgrading & Recycling
Updated L2-L3 Habitat Upgrade cost based on community proposal in DNA
Updated June 6th, 2023
Updated Mood tier ranges and how Love is scored and decayed.
Updated Mood Calculation based on the change to Love.
Archive
Updated May 23rd, 2023
Updated May 19th, 2023
Updated Mood & Nurture section with simplified framework and quantitative values.
Added Stats section.
Updated January 4th, 2023
Added Daily Banking Rewards section.
Updated December 8th, 2022
Expanded on Augment and Cosmetic attributes within Items.
Updated How It Works under Alchemy.
Updated Augments section to replace Rarity with Class and remove outdated graphic.
Updated Components section of Habitat Management.
Updated Crafting Recipe Book in Game Elements.
Updated November 21st, 2022
Added revised Items section, including expanding the Item Classification system and cleaning up terminology.
Updated November 9th, 2022
Updated Petting cost and mechanic.
Removed Item Classification from Crafting. This section is being revised.
Updated October 21st, 2022
Updated September 26th, 2022
(UPDATED) Changed Step Efficiency formula and values. Added note on Practical Energy Gain. (Effective in game 10/3/22) - See Discord Announcement for full details on implementation
Added Steps to Energy conversion bonus for Genesis Genopets. (Effective in game 10/3/22)
Updated Leveling requirements for Stages 1 through 3. (Effective in game 10/3/22)
Added Types to General Parameters.
Added Harvesting Efficiency decay for Guild Habitats. (Effective in game 9/26/22)
More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium: https://medium.com/@genopets/update-new-genesis-genopet-boost-harvest-efficiency-for-guild-habitats-and-leveling-up-your-5106070171e3
Updated September 6th, 2022
Reframed Ki Harvesting Bonus (based on Waiting Periods) as Energy Savings for clarity.
Nutrition will decay on an interval basis (instead of hourly).
Joy will decay on an interval basis (instead of hourly).
Love will decay on an interval basis (instead of hourly).
Removed Universal Item from Nurture Items.
Updated August 9-10th, 2022
Added information around sub-Habitat disconnection in Primary & Sub-Habitat section.
Edited Habitat Usage Limits for clarity.
Updated August 8th, 2022
Clarified parameters around windows and cooldowns for Harvesting KI
Added information about how Augments will be visually displayed on the marketplace under Usage
Updated July 27th, 2022
Added Processing Fee to Delegation section.
Updated July 12th, 2022
Expanded and renamed "Renting" section to "Delegation."
Added Mood & Nurture section
Updated June 30th, 2022
Reorganized structure of changelog to sort by section
Changed section title from "Crafting Mechanics" to "Crafting"
"Alchemy (Item Crafting)
"How It Works" is now its own sub-page
Replaced "The System" with "Requirements"
Expanded "Item Classification" with additional types and crafting costs
Added "Mechanics" section
Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process
"Habitat Management"
"Unrefined Crystal Spawning"
Clarified the rules around daily spawn rates
Updated June 21st, 2022
Changed
Habitat "Revival" replaced with "Restore" as a term. No system changes.
Updated June 16th, 2022
Added
"Habitat Management"
"Harvesting KI"
24 hour cooldown after connecting a sub-Habitat
"Crafting Mechanics"
"Alchemy (Item Crafting)"
Added "How It Works" section
Changed
"Habitat Management"
"Harvesting KI"
Increased Daily Harvesting caps for Level 1 and Level 2 Habitats
Increased Daily Harvesting caps for Genesis Habitats
"Upgrading Habitats"
Increased upgrade KI cost
"Maintenance & Decay"
Increased revival KI cost
Updated June 10th, 2022
Added
"Habitat Management"
"Harvesting KI"
Added note on the increased Harvesting potential of Genesis Habitats.
Introduced "Connected Habitat Bonus"
"Maintenance & Decay"
Clarified Habitat Lifespan, Durability, and Repair
"Upgrading Habitats"
Effect on Durability
Changed
"Leveling Up"
Reworked XP requirements for leveling
"Habitat Management"
"Harvesting KI"
Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats
Adjusted Daily KI Harvesting cap values to fit new framework
KI to Energy rate set at 0.022 to 1
"Terraform Seeds"
Adjusted KI costs for activating each grade of Terraform Seed
"Maintenance & Decay"
Extending Habitat lifespan requires Crystal usage instead of refinement
Increased Habitat Revival costs to account for increased Harvesting caps
"Upgrading Habitats"
Upgrading a Habitat now increases its individual Harvesting cap
Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming
Removed
"Habitat Management"
"Harvesting KI"
Special Energy to KI exchange rates for Genesis Habitats
Updated May 27th, 2022
Added
"Habitat Management"
"Harvesting KI"
Introduced KI to Energy conversion.
Added note on the increased Harvesting potential of Genesis Habitats.
Changed
"Habitat Management"
"Harvesting KI"
Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.
Clarified terminology around "connected" Habitats.
"Maintenance & Decay"
Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.
Updated May 19th, 2022
Added
"Staking" section.
Changed
Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.
Updated May 13th, 2022
Added
"Calculating Steps to Energy" section.
Introduced Step Efficiency Factor and Rating.
Changed
Changelog format
"The Formula "Calculating Steps to Energy" section.
Improvements to energy conversion rate now occur by Level, instead of Stage.
Increased Daily KI Harvesting caps by 10X across the board.
Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.
Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.
Increased crystal refinement KI cost to 10.
Increased Revival KI costs to 10x previous values.
Increased Habitat upgrading KI costs to 10x previous values.
Increased KI costs associated with Terraforming Seeds by 10x previous values.
Removed
"The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.
Updated May 5th, 2022
Added
Added Changelog section
Added Steps Banked to Total Energy Converted table
Added Terraform Seed claiming
Changed
Clarified interval size (i)
Edited language for clarity in Maintenance & Decay section
Expanded on Terraform Seed generation
Removed
"The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.
Last updated