# Mechanics Changelog

**Updated August 15th, 2024**

* Updated Step Efficiency Ratings by level for [Steps to Energy conversion](/game-mechanics/energy/calculating-steps-to-energy-conversion.md) formula.&#x20;
* Added section on [Stage-based Energy Multipliers](/game-mechanics/stage-based-energy-multipliers.md)
* Added section on [Banking Streaks](/game-mechanics/banking-streaks.md)
* Added section on [Challenges](/game-mechanics/challenges.md)

**Updated October 23rd, 2023**

* Updated [KI to Energy](/game-mechanics/habitat-management/harvesting-ki.md#ki-to-energy) conversion rate based on community proposal.

**Updated August 7th, 2023**

* Added Augment Upgrading & Recycling
* Updated L2-L3 Habitat Upgrade cost based on community proposal in DNA

**Updated June 6th, 2023**

* Updated [Mood tier ranges](/game-mechanics/mood-and-nurture/calculating-mood.md) and how [Love](/game-mechanics/mood-and-nurture/love.md) is scored and decayed.
* Updated [Mood Calculation](/game-mechanics/mood-and-nurture/calculating-mood.md) based on the change to Love.

<details>

<summary>Archive</summary>

**Updated May 23rd, 2023**

* Clarification on how [Nutrition ](/game-mechanics/mood-and-nurture/nutrition.md)& [Joy](/game-mechanics/mood-and-nurture/joy.md) decay.
* Added section on [Reroll](/game-mechanics/crafting/alchemy-items/reroll.md).
* Added section on [Expedite](/game-mechanics/crafting/alchemy-items/expedite.md).

**Updated May 19th, 2023**

* Updated [Mood & Nurture](/game-mechanics/mood-and-nurture.md) section with simplified framework and quantitative values.
* Added [Stats](/game-mechanics/stats.md) section.

**Updated January 4th, 2023**

* Added [Daily Banking Rewards](/game-mechanics/daily-banking-rewards.md) section.

**Updated December 8th, 2022**

* Expanded on Augment and Cosmetic attributes within [Items](/game-mechanics/items.md).
* Updated [How It Works](/game-mechanics/crafting/alchemy-items/how-it-works.md) under [Alchemy](/game-mechanics/crafting/alchemy-items.md).&#x20;
* Added[ Cosmetics](/game-mechanics/crafting/alchemy-items/cosmetics.md) section to [Alchemy](/game-mechanics/crafting/alchemy-items.md).
* Updated [Augments](/game-mechanics/crafting/alchemy-items/augments.md) section to replace Rarity with Class and remove outdated graphic.
* Updated [Components](/game-mechanics/habitat-management/components.md) section of [Habitat Management](/game-mechanics/habitat-management.md).
* Updated [Crafting Recipe Book](/game-elements/crafting-recipe-book.md) in [Game Elements](/game-elements/glossary.md).

**Updated November 21st, 2022**

* Added revised [Items](/game-mechanics/items.md) section, including expanding the Item Classification system and cleaning up terminology.

**Updated November 9th, 2022**

* Updated [Petting](/game-mechanics/mood-and-nurture/nurture-actions/petting.md) cost and mechanic.
* Removed **Item Classification** from [Crafting](/game-mechanics/crafting.md). This section is being revised.

**Updated October 21st, 2022**

* Added [Habitat Hibernation to Habitat Management](/game-mechanics/habitat-management/habitat-hibernation.md).

**Updated September 26th, 2022**

* (UPDATED) Changed [Step Efficiency](/game-mechanics/energy/calculating-steps-to-energy-conversion.md#step-efficiency) formula and values. Added note on [Practical Energy Gain](/game-mechanics/energy/calculating-steps-to-energy-conversion.md#practical-energy-gain). (Effective in game 10/3/22) - See [Discord Announcement](https://discord.com/channels/854213869139525712/890412881487736902/1023819090936213594) for full details on implementation
* Added Steps to Energy conversion bonus for [Genesis Genopets](/game-mechanics/energy/calculating-steps-to-energy-conversion.md#genesis-genopet-boost). (Effective in game 10/3/22)
* Updated [Leveling requirements](/game-mechanics/leveling-up.md#level-progression-chart) for Stages 1 through 3. (Effective in game 10/3/22)
* Added [Types](/game-mechanics/habitat-management/general-parameters.md#types) to [General Parameters](/game-mechanics/habitat-management/general-parameters.md).
* Added [Harvesting Efficiency](/game-mechanics/habitat-management/harvesting-ki.md#guild-habitats-and-harvesting-efficiency) decay for Guild Habitats. (Effective in game 9/26/22)

\
More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium: <https://medium.com/@genopets/update-new-genesis-genopet-boost-harvest-efficiency-for-guild-habitats-and-leveling-up-your-5106070171e3>

**Updated September 6th, 2022**

* Reframed [Ki Harvesting Bonus](/game-mechanics/habitat-management/harvesting-ki.md) (based on Waiting Periods) as Energy Savings for clarity.
* [Nutrition](/game-mechanics/mood-and-nurture/nutrition.md) will decay on an interval basis (instead of hourly).
* [Joy](/game-mechanics/mood-and-nurture/joy.md) will decay on an interval basis (instead of hourly).
* [Love](/game-mechanics/mood-and-nurture/love.md) will decay on an interval basis (instead of hourly).
* Removed Universal Item from [Nurture Items](/game-mechanics/mood-and-nurture/nurture-items.md).

#### Updated August 9-10th, 2022

* Added information around sub-Habitat disconnection in [Primary & Sub-Habitat section](/game-mechanics/habitat-management/primary-and-sub-habitats.md).
* Edited Habitat [Usage Limits](/game-mechanics/habitat-management/general-parameters.md#usage-limits) for clarity.

#### Updated August 8th, 2022

* Clarified parameters around windows and cooldowns for [Harvesting KI](/game-mechanics/habitat-management/harvesting-ki.md)
* Added [Primary & Sub-Habitat page](/game-mechanics/habitat-management/primary-and-sub-habitats.md) to [Habitat Management section](/game-mechanics/habitat-management.md)
* Added information about how Augments will be visually displayed on the marketplace under [Usage](/game-mechanics/crafting/alchemy-items/augments.md#usage)

#### Updated July 27th, 2022

* Added Processing Fee to [Delegation section](https://litepaper.genopets.me/game-mechanics/habitat-management/delegation-alchemists-and-harvesters).

#### Updated July 12th, 2022

* Expanded and renamed "Renting" section to "[Delegation](https://app.gitbook.com/o/-McCWSy43OQTtRuibkII/s/VsJcofdpjmxgxxbD0qMJ/~/changes/nEtARGfxhIea6Vm2wDWh/game-mechanics/habitat-management/delegation)."
* Added [Mood & Nurture](https://app.gitbook.com/o/-McCWSy43OQTtRuibkII/s/VsJcofdpjmxgxxbD0qMJ/~/changes/nEtARGfxhIea6Vm2wDWh/game-mechanics/mood-and-nurture) section

#### Updated June 30th, 2022

* Reorganized structure of changelog to sort by section&#x20;
* Changed section title from "Crafting Mechanics" to "Crafting"
  * "Alchemy (Item Crafting)
    * "How It Works" is now its own sub-page&#x20;
      * Replaced "The System" with "Requirements"&#x20;
      * Expanded "Item Classification" with additional types and crafting costs&#x20;
      * Added "Mechanics" section&#x20;
      * Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process
* "Habitat Management"
  * "Unrefined Crystal Spawning"
    * Clarified the rules around daily spawn rates

#### **Updated June 21st, 2022**

#### **Changed**

* *Habitat "Revival" replaced with "Restore" as a term. No system changes.*

#### Updated June 16th, 2022

#### **Added**

* *"Habitat Management"*
  * *"Harvesting KI"*
    * *24 hour cooldown after connecting a sub-Habitat*
* *"Crafting Mechanics"*
  * *"Alchemy (Item Crafting)"*
    * *Added "How It Works" section*

#### **Changed**

* *"Habitat Management"*
  * *"Harvesting KI"*
    * *Increased Daily Harvesting caps for Level 1 and Level 2 Habitats*
    * *Increased Daily Harvesting caps for Genesis Habitats*
  * *"Upgrading Habitats"*
    * *Increased upgrade KI cost*
  * *"Maintenance & Decay"*
    * *Increased revival KI cost*

#### **Updated June 10th, 2022**

#### **Added**

* *"Habitat Management"*
  * *"Harvesting KI"*
    * *Added note on the increased Harvesting potential of Genesis Habitats.*
    * *Introduced "Connected Habitat Bonus"*
  * *"Maintenance & Decay"*
    * *Clarified Habitat Lifespan, Durability, and Repair*
  * *"Upgrading Habitats"*
    * *Effect on Durability*

#### **Changed**

* *"Leveling Up"*
  * *Reworked XP requirements for leveling*
* *"Habitat Management"*
  * *"Harvesting KI"*
    * *Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats*
    * *Adjusted Daily KI Harvesting cap values to fit new framework*
    * *KI to Energy rate set at 0.022 to 1*
  * *"Terraform Seeds"*
    * *Adjusted KI costs for activating each grade of Terraform Seed*
  * *"Maintenance & Decay"*
    * *Extending Habitat lifespan requires Crystal usage instead of refinement*
    * *Increased Habitat Revival costs to account for increased Harvesting caps*
  * *"Upgrading Habitats"*
    * *Upgrading a Habitat now increases its individual Harvesting cap*
    * *Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming*

#### **Removed**

* *"Habitat Management"*
  * *"Harvesting KI"*
    * *Special Energy to KI exchange rates for Genesis Habitats*

**Updated May 27th, 2022**

#### **Added**

* *"Habitat Management"*
  * *"Harvesting KI"*
    * *Introduced KI to Energy conversion.*
    * *Added note on the increased Harvesting potential of Genesis Habitats.*

#### Changed

* *"Habitat Management"*&#x20;
  * *"Harvesting KI"*
    * *Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.*
    * *Clarified terminology around "connected" Habitats.*
  * *"Maintenance & Decay"*
    * *Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.*

#### Updated May 19th, 2022

#### Added

* *"Staking" section.*

#### Changed

* *Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.*

#### Updated May 13th, 2022

#### Added

* *"Calculating Steps to Energy" section.*
* *Introduced Step Efficiency Factor and Rating.*

#### Changed

* *Changelog format*
* *"The Formula "Calculating Steps to Energy" section.*
* *Improvements to energy conversion rate now occur by Level, instead of Stage.*
* *Increased Daily KI Harvesting caps by 10X across the board.*
* *Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.*
* *Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.*
* *Increased crystal refinement KI cost to 10.*
* *Increased Revival KI costs to 10x previous values.*
* *Increased Habitat upgrading KI costs to 10x previous values.*
* *Increased KI costs associated with Terraforming Seeds by 10x previous values.*

#### Removed

* *"The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.*

#### Updated May 5th, 2022

#### Added

* *Added Changelog section*
* *Added* Steps Banked to Total Energy Converted *table*
* *Added Terraform Seed claiming*

#### Changed

* *Clarified interval size (i)*&#x20;
* *Edited language for clarity in Maintenance & Decay section*
* *Expanded on Terraform Seed generation*

#### Removed

* *"The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.*

</details>


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