Mechanics Changelog
This section contains a chronologically ordered list of notable changes to this document.
Last updated
This section contains a chronologically ordered list of notable changes to this document.
Last updated
Updated August 15th, 2024
Updated Step Efficiency Ratings by level for formula.
Added section on
Added section on
Added section on
Updated October 23rd, 2023
Updated conversion rate based on community proposal.
Updated August 7th, 2023
Added Augment Upgrading & Recycling
Updated L2-L3 Habitat Upgrade cost based on community proposal in DNA
Updated June 6th, 2023
Updated and how is scored and decayed.
Updated based on the change to Love.
Clarification on how & decay.
Added section on .
Added section on .
Updated section with simplified framework and quantitative values.
Added section.
Added section.
Expanded on Augment and Cosmetic attributes within .
Updated under .
Added section to .
Updated section to replace Rarity with Class and remove outdated graphic.
Updated section of .
Updated in .
Added revised section, including expanding the Item Classification system and cleaning up terminology.
Updated cost and mechanic.
Removed Item Classification from . This section is being revised.
Added .
(UPDATED) Changed formula and values. Added note on . (Effective in game 10/3/22) - See for full details on implementation
Added Steps to Energy conversion bonus for . (Effective in game 10/3/22)
Updated for Stages 1 through 3. (Effective in game 10/3/22)
Added to .
Added decay for Guild Habitats. (Effective in game 9/26/22)
More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium:
Reframed (based on Waiting Periods) as Energy Savings for clarity.
will decay on an interval basis (instead of hourly).
will decay on an interval basis (instead of hourly).
will decay on an interval basis (instead of hourly).
Removed Universal Item from .
Added information around sub-Habitat disconnection in .
Edited Habitat for clarity.
Clarified parameters around windows and cooldowns for
Added to
Added information about how Augments will be visually displayed on the marketplace under
Added Processing Fee to .
Expanded and renamed "Renting" section to "."
Added section