Mechanics Changelog

This section contains a chronologically ordered list of notable changes to this document.

Updated October 23rd, 2023

  • Updated KI to Energy conversion rate based on community proposal.

Updated August 7th, 2023

  • Added Augment Upgrading & Recycling

  • Updated L2-L3 Habitat Upgrade cost based on community proposal in DNA

Updated June 6th, 2023


Updated May 23rd, 2023

Updated May 19th, 2023

  • Updated Mood & Nurture section with simplified framework and quantitative values.

  • Added Stats section.

Updated January 4th, 2023

Updated December 8th, 2022

Updated November 21st, 2022

  • Added revised Items section, including expanding the Item Classification system and cleaning up terminology.

Updated November 9th, 2022

  • Updated Petting cost and mechanic.

  • Removed Item Classification from Crafting. This section is being revised.

Updated October 21st, 2022

Updated September 26th, 2022

More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium:

Updated September 6th, 2022

  • Reframed Ki Harvesting Bonus (based on Waiting Periods) as Energy Savings for clarity.

  • Nutrition will decay on an interval basis (instead of hourly).

  • Joy will decay on an interval basis (instead of hourly).

  • Love will decay on an interval basis (instead of hourly).

  • Removed Universal Item from Nurture Items.

Updated August 9-10th, 2022

Updated August 8th, 2022

Updated July 27th, 2022

Updated July 12th, 2022

Updated June 30th, 2022

  • Reorganized structure of changelog to sort by section

  • Changed section title from "Crafting Mechanics" to "Crafting"

    • "Alchemy (Item Crafting)

      • "How It Works" is now its own sub-page

        • Replaced "The System" with "Requirements"

        • Expanded "Item Classification" with additional types and crafting costs

        • Added "Mechanics" section

        • Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process

  • "Habitat Management"

    • "Unrefined Crystal Spawning"

      • Clarified the rules around daily spawn rates

Updated June 21st, 2022


  • Habitat "Revival" replaced with "Restore" as a term. No system changes.

Updated June 16th, 2022


  • "Habitat Management"

    • "Harvesting KI"

      • 24 hour cooldown after connecting a sub-Habitat

  • "Crafting Mechanics"

    • "Alchemy (Item Crafting)"

      • Added "How It Works" section


  • "Habitat Management"

    • "Harvesting KI"

      • Increased Daily Harvesting caps for Level 1 and Level 2 Habitats

      • Increased Daily Harvesting caps for Genesis Habitats

    • "Upgrading Habitats"

      • Increased upgrade KI cost

    • "Maintenance & Decay"

      • Increased revival KI cost

Updated June 10th, 2022


  • "Habitat Management"

    • "Harvesting KI"

      • Added note on the increased Harvesting potential of Genesis Habitats.

      • Introduced "Connected Habitat Bonus"

    • "Maintenance & Decay"

      • Clarified Habitat Lifespan, Durability, and Repair

    • "Upgrading Habitats"

      • Effect on Durability


  • "Leveling Up"

    • Reworked XP requirements for leveling

  • "Habitat Management"

    • "Harvesting KI"

      • Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats

      • Adjusted Daily KI Harvesting cap values to fit new framework

      • KI to Energy rate set at 0.022 to 1

    • "Terraform Seeds"

      • Adjusted KI costs for activating each grade of Terraform Seed

    • "Maintenance & Decay"

      • Extending Habitat lifespan requires Crystal usage instead of refinement

      • Increased Habitat Revival costs to account for increased Harvesting caps

    • "Upgrading Habitats"

      • Upgrading a Habitat now increases its individual Harvesting cap

      • Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming


  • "Habitat Management"

    • "Harvesting KI"

      • Special Energy to KI exchange rates for Genesis Habitats

Updated May 27th, 2022


  • "Habitat Management"

    • "Harvesting KI"

      • Introduced KI to Energy conversion.

      • Added note on the increased Harvesting potential of Genesis Habitats.


  • "Habitat Management"

    • "Harvesting KI"

      • Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.

      • Clarified terminology around "connected" Habitats.

    • "Maintenance & Decay"

      • Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.

Updated May 19th, 2022


  • "Staking" section.


  • Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.

Updated May 13th, 2022


  • "Calculating Steps to Energy" section.

  • Introduced Step Efficiency Factor and Rating.


  • Changelog format

  • "The Formula "Calculating Steps to Energy" section.

  • Improvements to energy conversion rate now occur by Level, instead of Stage.

  • Increased Daily KI Harvesting caps by 10X across the board.

  • Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.

  • Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.

  • Increased crystal refinement KI cost to 10.

  • Increased Revival KI costs to 10x previous values.

  • Increased Habitat upgrading KI costs to 10x previous values.

  • Increased KI costs associated with Terraforming Seeds by 10x previous values.


  • "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.

Updated May 5th, 2022


  • Added Changelog section

  • Added Steps Banked to Total Energy Converted table

  • Added Terraform Seed claiming


  • Clarified interval size (i)

  • Edited language for clarity in Maintenance & Decay section

  • Expanded on Terraform Seed generation


  • "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.

Last updated