Mechanics Changelog
This section contains a chronologically ordered list of notable changes to this document.
Updated May 23rd, 2023
Updated May 19th, 2023
Updated January 4th, 2023
Updated December 8th, 2022
Updated November 21st, 2022
- Added revised Items section, including expanding the Item Classification system and cleaning up terminology.
Updated November 9th, 2022
Updated October 21st, 2022
Updated September 26th, 2022
- (UPDATED) Changed Step Efficiency formula and values. Added note on Practical Energy Gain. (Effective in game 10/3/22) - See Discord Announcement for full details on implementation
More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium: https://medium.com/@genopets/update-new-genesis-genopet-boost-harvest-efficiency-for-guild-habitats-and-leveling-up-your-5106070171e3
Updated September 6th, 2022
- Reorganized structure of changelog to sort by section
- Changed section title from "Crafting Mechanics" to "Crafting"
- "Alchemy (Item Crafting)
- "How It Works" is now its own sub-page
- Replaced "The System" with "Requirements"
- Expanded "Item Classification" with additional types and crafting costs
- Added "Mechanics" section
- Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process
- "Habitat Management"
- "Unrefined Crystal Spawning"
- Clarified the rules around daily spawn rates
- Habitat "Revival" replaced with "Restore" as a term. No system changes.
- "Habitat Management"
- "Harvesting KI"
- 24 hour cooldown after connecting a sub-Habitat
- "Crafting Mechanics"
- "Alchemy (Item Crafting)"
- Added "How It Works" section
- "Habitat Management"
- "Harvesting KI"
- Increased Daily Harvesting caps for Level 1 and Level 2 Habitats
- Increased Daily Harvesting caps for Genesis Habitats
- "Upgrading Habitats"
- Increased upgrade KI cost
- "Maintenance & Decay"
- Increased revival KI cost
- "Habitat Management"
- "Harvesting KI"
- Added note on the increased Harvesting potential of Genesis Habitats.
- Introduced "Connected Habitat Bonus"
- "Maintenance & Decay"
- Clarified Habitat Lifespan, Durability, and Repair
- "Upgrading Habitats"
- Effect on Durability
- "Leveling Up"
- Reworked XP requirements for leveling
- "Habitat Management"
- "Harvesting KI"
- Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats
- Adjusted Daily KI Harvesting cap values to fit new framework
- KI to Energy rate set at 0.022 to 1
- "Terraform Seeds"
- Adjusted KI costs for activating each grade of Terraform Seed
- "Maintenance & Decay"
- Extending Habitat lifespan requires Crystal usage instead of refinement
- Increased Habitat Revival costs to account for increased Harvesting caps
- "Upgrading Habitats"
- Upgrading a Habitat now increases its individual Harvesting cap
- Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming
- "Habitat Management"
- "Harvesting KI"
- Special Energy to KI exchange rates for Genesis Habitats
Updated May 27th, 2022
- "Habitat Management"
- "Harvesting KI"
- Introduced KI to Energy conversion.
- Added note on the increased Harvesting potential of Genesis Habitats.
- "Habitat Management"
- "Harvesting KI"
- Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.
- Clarified terminology around "connected" Habitats.
- "Maintenance & Decay"
- Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.
- "Staking" section.
- Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.
- "Calculating Steps to Energy" section.
- Introduced Step Efficiency Factor and Rating.
- Changelog format
- "The Formula "Calculating Steps to Energy" section.
- Improvements to energy conversion rate now occur by Level, instead of Stage.
- Increased Daily KI Harvesting caps by 10X across the board.
- Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.
- Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.
- Increased crystal refinement KI cost to 10.
- Increased Revival KI costs to 10x previous values.
- Increased Habitat upgrading KI costs to 10x previous values.
- Increased KI costs associated with Terraforming Seeds by 10x previous values.
- "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.
- Added Changelog section
- Added Steps Banked to Total Energy Converted table
- Added Terraform Seed claiming
- Clarified interval size (i)
- Edited language for clarity in Maintenance & Decay section
- Expanded on Terraform Seed generation
- "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.
Last modified 5d ago