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Mechanics Changelog
This section contains a chronologically ordered list of notable changes to this document.
Updated October 23rd, 2023
Updated August 7th, 2023
- Added Augment Upgrading & Recycling
- Updated L2-L3 Habitat Upgrade cost based on community proposal in DNA
Updated June 6th, 2023
Updated May 23rd, 2023
Updated May 19th, 2023
Updated January 4th, 2023
Updated December 8th, 2022
Updated November 21st, 2022
- Added revised Items section, including expanding the Item Classification system and cleaning up terminology.
Updated November 9th, 2022
Updated October 21st, 2022
Updated September 26th, 2022
- (UPDATED) Changed Step Efficiency formula and values. Added note on Practical Energy Gain. (Effective in game 10/3/22) - See Discord Announcement for full details on implementation
More context on these changes as a result of our observations of the Game Economy and Community feedback in the Game Mechanics Update post on Medium: https://medium.com/@genopets/update-new-genesis-genopet-boost-harvest-efficiency-for-guild-habitats-and-leveling-up-your-5106070171e3
Updated September 6th, 2022
- Reorganized structure of changelog to sort by section
- Changed section title from "Crafting Mechanics" to "Crafting"
- "Alchemy (Item Crafting)
- "How It Works" is now its own sub-page
- Replaced "The System" with "Requirements"
- Expanded "Item Classification" with additional types and crafting costs
- Added "Mechanics" section
- Added "Augment Crafting" as sub-page, inc. diagram of Augment crafting process
- "Habitat Management"
- "Unrefined Crystal Spawning"
- Clarified the rules around daily spawn rates
- Habitat "Revival" replaced with "Restore" as a term. No system changes.
- "Habitat Management"
- "Harvesting KI"
- 24 hour cooldown after connecting a sub-Habitat
- "Crafting Mechanics"
- "Alchemy (Item Crafting)"
- Added "How It Works" section
- "Habitat Management"
- "Harvesting KI"
- Increased Daily Harvesting caps for Level 1 and Level 2 Habitats
- Increased Daily Harvesting caps for Genesis Habitats
- "Upgrading Habitats"
- Increased upgrade KI cost
- "Maintenance & Decay"
- Increased revival KI cost
- "Habitat Management"
- "Harvesting KI"
- Added note on the increased Harvesting potential of Genesis Habitats.
- Introduced "Connected Habitat Bonus"
- "Maintenance & Decay"
- Clarified Habitat Lifespan, Durability, and Repair
- "Upgrading Habitats"
- Effect on Durability
- "Leveling Up"
- Reworked XP requirements for leveling
- "Habitat Management"
- "Harvesting KI"
- Habitat KI Harvesting caps can be increased by upgrading as well as connecting sub-Habitats
- Adjusted Daily KI Harvesting cap values to fit new framework
- KI to Energy rate set at 0.022 to 1
- "Terraform Seeds"
- Adjusted KI costs for activating each grade of Terraform Seed
- "Maintenance & Decay"
- Extending Habitat lifespan requires Crystal usage instead of refinement
- Increased Habitat Revival costs to account for increased Harvesting caps
- "Upgrading Habitats"
- Upgrading a Habitat now increases its individual Harvesting cap
- Upgrading a Habitat now requires crystals in addition to KI & GENE, similar to Terraforming
- "Habitat Management"
- "Harvesting KI"
- Special Energy to KI exchange rates for Genesis Habitats
Updated May 27th, 2022
- "Habitat Management"
- "Harvesting KI"
- Introduced KI to Energy conversion.
- Added note on the increased Harvesting potential of Genesis Habitats.
- "Habitat Management"
- "Harvesting KI"
- Replaced static exchange rate for Energy to KI with variable exchange rates based on Waiting Period selected.
- Clarified terminology around "connected" Habitats.
- "Maintenance & Decay"
- Changed revival cost of L3 Habitats from 14,000 to 5,500 KI.
- "Staking" section.
- Edited the Steps to Energy conversion graphic and surrounding text for additional clarity. Conversion rates & reference values remain the same.
- "Calculating Steps to Energy" section.
- Introduced Step Efficiency Factor and Rating.
- Changelog format
- "The Formula "Calculating Steps to Energy" section.
- Improvements to energy conversion rate now occur by Level, instead of Stage.
- Increased Daily KI Harvesting caps by 10X across the board.
- Reduced maintenance requirement for daily crystal refinement. Instead of all crystals, at least one crystal must be refined per day.
- Clarified Habitat decay rules. Replaced "decay threshold" with lifespan.
- Increased crystal refinement KI cost to 10.
- Increased Revival KI costs to 10x previous values.
- Increased Habitat upgrading KI costs to 10x previous values.
- Increased KI costs associated with Terraforming Seeds by 10x previous values.
- "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.
- Added Changelog section
- Added Steps Banked to Total Energy Converted table
- Added Terraform Seed claiming
- Clarified interval size (i)
- Edited language for clarity in Maintenance & Decay section
- Expanded on Terraform Seed generation
- "The Formula," "Conversion Rate Calculation" and "Improving Decay Rates" sections.
Last modified 1mo ago