Genopets Game Whitepaper
Search
⌃K
Overview
Introduction
Rewarding an Active Lifestyle
Why Web3 in Games?
GameFi Sustainability
Marketplace Economy
Roadmap
Gameplay Pillars
Move-to-Play
Nurture & Evolution
Habitat Terraforming & Rental
Harvesting KI & Crafting
Battle System
Game Mechanics
Developer's Note
Mechanics Changelog
Energy
Daily Banking Rewards
Mood & Nurture
Calculating Mood
Nutrition
Joy
Love
Nurture Actions
Nurture Items
Leveling Up
Stats
Items
Step Battles
Player Created Economy
Crafting
Augment Upgrading & Recycling
Habitat Management
Tokenomics
Dual Token System
GENE Tokenomics
GENE Staking
KI Token Launch
Game Elements
Glossary
Season 0 - Item Removal
Crafting Recipe Book
Holiday Gift Guide
Resources
Genoverse Alphabet
Game Rules
Powered By GitBook

Mood & Nurture

Mood is a factor in determining how efficiently a player can convert Steps into Energy. It is a reflection of how well a Genopet's needs (e.g., Nutrition, Joy, and Love) are being met. Mood is applied at the end of the Steps to Energy conversion formula at the time of Banking.
Steps to Energy conversion with Mood revealed
​
​
​
Game Mechanics - Previous
Daily Banking Rewards
Next
Calculating Mood
Last modified 1yr ago