Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
Powered by GitBook
On this page
  1. Game Mechanics
  2. Habitat Management

Upgrading Habitats

Habitats have 3 levels and can be upgraded to increase utility. By leveling up, Habitats are able to spawn more unrefined crystals, increase their crafting capacity, and Harvest more KI per day. Upgrading one's Habitat comes with costs, and so must be treated as a strategic decision for the player.

Level
Crystals
Lifespan
Durability
Daily KI
Crafting Capacity
Upgrade Cost

1

Up to 1 per day

90

90

30

1

  • 2,400 KI

  • 5 GENE

  • 1 Genotype Crystal (same element as Habitat)

2

Up to 2 per day

90

180

50

2

  • 3,600 KI

  • 10 GENE

  • 5 Genotype Crystals (same element as Habitat)

3

Up to 3 per day

90

270

70

3

-

Displayed KI Harvesting Cap values are for single Habitats. Connecting more Habitats will increase daily cap.

Effect on Durability

Upgrading a Habitat increases its present Durability by 90. This allows the player to Repair their Habitat an additional 90 times before Dormancy. This benefit takes effect once per upgrade (from Level 1 to Level 2, and Level 2 to Level 3).

Note: The Habitat's Lifespan is not affected; only its Durability is increased.

When the Habitat is revived, it will regain its full Durability

PreviousMaintenance & DecayNextHow to Acquire Habitats

Last updated 1 year ago