Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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  1. Game Mechanics
  2. Habitat Management

Unrefined Crystal Spawning

Each Habitat spawns unrefined crystals of the same elemental type as its domain (excluding Genesis Habitats, which are capable of spawning crystals of every type). These unrefined crystals must be Refined via the Laboratory before they can be used in Alchemy. The act of Refinement converts unrefined crystals into tokenized Genotype Crystals, which can then be transferred to the player's inventory through the act of Claiming.

Unrefined crystals that are not Refined remain within the Habitat Laboratory as an un-tokenized item. They can be Refined and Claimed at any time. However, until Refined, they cannot be otherwise interacted with and will impact how many crystals the same Habitat spawns the next day. For every pre-existing unrefined crystal already occupying its Laboratory, the Habitat will spawn one less crystal than its maximum spawn rate.

Habitat Level
Daily Unrefined Crystal Spawn Rate

1

Up to 1 per day

2

Up to 2 per day

3

Up to 3 per day

Existing unrefined crystals can be cleared from the Laboratory through Refinement, clearing the way for more unrefined crystals.

Note: Genesis Habitats will spawn unrefined crystal(s) without a native elemental type. The element of the crystal must be selected by the player during refinement.

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Last updated 2 years ago