Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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  1. Overview

Marketplace Economy

PreviousGameFi SustainabilityNextRoadmap

Last updated 2 years ago

Genopets affords players a multitude of ways to earn by creating and trading value among one another. The more effort put into upgrading a Genopet, the better it can be at battle, the farther it can explore in the Genoverse, and ultimately, the more rare and valuable it may become when traded on marketplaces.

Marketplace doesn't end at Genopets. Whether players are a rare Augment, a Habitat or a new set of Crystals, actions taken in-game all create value that can be transferred between players. Genopets facilitates a creator economy and marketplace of players creating and transferring value among each other which in turn results in earning opportunities.

The innovation that makes this model sustainable is rooted in the viability of the economy being tied to players’ daily active use and enjoyment of the game, rather than relying on continuous user growth to be sustainable.

Player's affinity for their Genopet’s growth and evolution, battle abilities and storyline to explore create a multitude of ways players will be able to enjoy, strategize, and earn in game. That enjoyment will fuel crafting, buying, and selling in-game items, Genopets, and Habitats, creating a flourishing economy built around a player driven marketplace.

See for more of our thoughts on designing a viable GameFi economy.

A marketplace driven economy enables all players to be financially rewarded from gameplay. Short term earning through fungible token or a greater long term earning opportunity from the creation, use, and sale of Genopets NFTs. This foundation we believe will lead to a more sustainable economic model from which we can grow and expand with additional content as the game grows in popularity.

This not only creates two economies in which players can earn, but it also makes the marketplace opportunity much larger with Genopet NFTs, Habitats, Crystals, Augments, Seeds, and more, all being traded among players willing to pay to get ahead or simply because they love the game. This is the foundation of our economic model from which we can grow and expand with additional content as the game grows in popularity. For example, items and augments equipped by Genopets which can be crafted through a formula of KI, GENE, and Crystals can be bought and sold on the in-game marketplace, thus further bolstering the economy.

See for a more in-depth view of our thoughts on virtual economies and players as economic agents in game economies.

Player Created Economy
crafting
terraforming
refining
GameFi Sustainability
Genopets Marketplace Economy