Calculating Steps to Energy Conversion
Steps banked on a daily basis will have diminishing marginal utility in terms of Energy converted, meaning that the potential energy converted per step will decline with each incremental set of steps taken. This disincentivizes abuse and reduces the likelihood of players injuring themselves (due to overexertion). Genopets is not meant to be a game where marathon runners or power-walkers are automatically the best players; success in the game requires consistent, balanced self-care and strategic in-game choices. As a guiding principle, the app seeks to reward consistency, creativity, and targeted goal setting above raw volume of activity.
As such, though the baseline Steps to Energy conversion begins at 1:1, exponential decay is applied to the baseline conversion rate of Steps to Energy in the form of the Step Efficiency Factor. This decay decreases the Energy returned for each marginal Step Banked throughout the day. At the end of each day, unbanked steps are lost and the decay to conversion rate is reset.
Rationale: Discourage abuse and potentially harmful levels of physical activity. Reinforces the premise that Genopets is designed for with the average person in mind.
The Step Efficiency Factor, together with a soon-to-be-released Nurture-based modifier, influences how much Energy a player can convert from their Banked Steps at any given time.
The baseline conversion rate for the first Step Banked to Energy is 1. However, each successive step is subject to the Step Efficiency Factor, resulting in a geometric series. As such, the formula for calculating Energy converted from incremental Steps Banked is as follows:
Because the Step Efficiency Factor is a value between 1 and 0 (more on this below), the Energy to be gained with every incremental step declines (approaches), but never intersects with the value zero. Players should consider the implications.
- Steps have exponentially diminishing returns.
- It is up to the player to determine how many steps are worth walking to maximize their style of play.
- Consistency and regularity of step activity is key to maximizing long-term conversion rates.
Converted Energy is automatically stored for use (as opposed to Steps, which are lost if not Banked within the day). Currently, there is no plan to limit the amount of Energy that can be stored per game account.
The Step Efficiency Factor determines the rate at which Steps to Energy conversion decays. It can be calculated as follows:
The Step Efficiency Rating (SER) is a value associated with your Genopet, which improves as the pet evolves. With every level of evolution obtained, the Genopet's Step Efficiency Rating will decrease, thereby improving the efficiency with which they can convert Steps to Energy each day.
As an example, here's how Genopets of differing levels would compare in terms of Energy converted based on the same number of Steps Banked.
Due to the exponential nature of Step Efficiency Decay, baby Genopets at lower levels may find that, practically speaking, they are not able to generate meaningful Energy per incremental step past a certain threshold of Banked Steps per day. For example, with a Step Efficiency Rating of 63, a Level 1 Genopet's marginal Energy gained per Step decays drastically with every 1,000 steps taken, such that it is effectively impossible to gain another full point of Energy that day beyond 1,429 Energy. This is by design, as the game seeks to reward leveling up and realistic, consistent play over time (i.e., Banking a smaller amount over many days).
Genesis Genopets will receive a 10% Energy conversion boost applied to the final result of their steps banked and converted to Energy. For example, if your resulting Energy from banking is 8,000, a Genesis Genopet would receive 8,800 Energy.