Habitat Hibernation
Habitats can be put into "Hibernation," whereby all functions and capabilities are frozen for a pre-determined amount of time.
When a player hibernates a habitat, they must select the number of days they would like to freeze it for ("Days Frozen"), then prepay an amount of GENE and KI, calculated as follows:
Hibernation GENE Cost + (Days Frozen * Daily Hibernation KI Cost)
The habitat will automatically awaken after the predetermined hibernation period is over, but can be awakened prematurely. No refunds are given for premature awakenings.
Any connected sub-habitats are automatically removed when a Habitat is Hibernated. If sub-habitats cannot be removed for game rules reasons, such as being tied to an active alchemist rental contract, then hibernation will not be possible.
Hibernation GENE Costs & Max Hibernations
Each Habitat type has a flat GENE cost for Hibernating. There is also a fixed number of Hibernations allowed per Habitat type per lifecycle.
Habitat Type | Hibernation GENE Cost | Max Hibernations per Lifecycle |
---|---|---|
Regular & Guild | 5 GENE | 1 |
Genesis | Free | Unlimited |
Level 1 2 3 Daily Hibernation Ki Cost 10 16 23
Daily Hibernation KI Cost
The daily Hibernation KI Cost varies by Habitat Level. It is multiplied by the number of days the Habitat is to be frozen for (selected by the player) in order to determine the total KI cost.
Habitat Level | Daily Hibernation KI Cost |
---|---|
1 | 10 |
2 | 16 |
3 | 23 |
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