Genopets Game Whitepaper
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Overview
Introduction
Rewarding an Active Lifestyle
Why Web3 in Games?
GameFi Sustainability
Marketplace Economy
Roadmap
Gameplay Pillars
Move-to-Play
Nurture & Evolution
Habitat Terraforming & Rental
Harvesting KI & Crafting
Battle System
Game Mechanics
Developer's Note
Mechanics Changelog
Energy
Daily Banking Rewards
Mood & Nurture
Leveling Up
Stats
Items
Step Battles
Player Created Economy
Crafting
Augment Upgrading & Recycling
Habitat Management
General Parameters
Components
Primary & Sub-Habitats
Unrefined Crystal Spawning
Harvesting KI
Terraform Seeds
Maintenance & Decay
Upgrading Habitats
How to Acquire Habitats
Delegation (Alchemists & Harvesters)
Habitat Hibernation
Tokenomics
Dual Token System
GENE Tokenomics
GENE Staking
KI Token Launch
Game Elements
Glossary
Season 0 - Item Removal
Crafting Recipe Book
Holiday Gift Guide
Resources
Genoverse Alphabet
Game Rules
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Components

Habitats have 2 functional components:
  1. 1.
    Laboratory: This is the research building which can be used for various crafting functions, such as refining Genotype Crystals or Alchemizing items.
  2. 2.
    Portal: Activates world map. (Coming Soon!)
In addition, each Habitat possesses a unique blend of aesthetic foliage, element-specific formations, and a lamp!
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General Parameters
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Primary & Sub-Habitats
Last modified 1yr ago