Genopets Game Whitepaper
Search…
⌃K
Overview
Introduction
Rewarding an Active Lifestyle
Why Web3 in Games?
GameFi Sustainability
Marketplace Economy
Roadmap
Gameplay Pillars
Move-to-Play
Nurture & Evolution
Habitat Terraforming & Rental
Harvesting KI & Crafting
Battle System
Game Mechanics
Developer's Note
Mechanics Changelog
Energy
Daily Banking Rewards
Mood & Nurture
Leveling Up
Items
Player Created Economy
Crafting
Habitat Management
General Parameters
Components
Primary & Sub-Habitats
Unrefined Crystal Spawning
Harvesting KI
Terraform Seeds
Maintenance & Decay
Upgrading Habitats
How to Acquire Habitats
Delegation (Alchemists & Harvesters)
Habitat Hibernation
Tokenomics
Dual Token System
GENE Tokenomics
GENE Staking
KI Token Launch
Game Elements
Glossary
Crafting Recipe Book
Holiday Gift Guide
Resources
Genoverse Alphabet
Game Rules
Powered By GitBook

Components

Habitats have 2 functional components:
  1. 1.
    Laboratory: This is the research building which can be used for various crafting functions, such as refining Genotype Crystals or Alchemizing items.
  2. 2.
    Portal: Activates world map. (Coming Soon!)
In addition, each Habitat possesses a unique blend of aesthetic foliage, element-specific formations, and a lamp!
Previous
General Parameters
Next
Primary & Sub-Habitats
Last modified 2mo ago
Copy link