> For the complete documentation index, see [llms.txt](https://whitepaper.genopets.me/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.genopets.me/game-mechanics/mood-and-nurture/calculating-mood.md).

# Calculating Mood

Mood score is calculated as the sum of [Nutrition](/game-mechanics/mood-and-nurture/nutrition.md), [Joy](/game-mechanics/mood-and-nurture/joy.md), and [Love](/game-mechanics/mood-and-nurture/love.md). Nutrition, Joy, and Love are scored out of a maximum of 200 points each. This results in a 600-point collective score that is the Mood Score.&#x20;

$$
M = N + J + L
$$

Ranges within the Mood Score will represent the different tiers for Mood Factor as follows:

| Pet Mood | Mood Score Range        | Effect on Energy Conversion                                    |
| -------- | ----------------------- | -------------------------------------------------------------- |
| Happy    | Mood Score >= 450       | +5% boost (1.05x multiplier on all Energy banked at this time) |
| Fine     | 450 > Mood Score >= 270 | +0% boost (1x multiplier)                                      |
| Sad      | 270 > Mood Score        | -50% malus (0.5x multiplier)                                   |
