Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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  1. Game Elements

Game Rules

PreviousGenoverse AlphabetNextAugment Style Guide

Last updated 2 years ago

Genopets is a game that makes it fun and rewarding for you to live an active lifestyle. Walking around the mall? Jogging at the gym? Running between meetings in your office? That's being active.

A Genopet's evolution and growth are earned through honest individual activity. Attempts to cheat the system devalue other players' efforts and destabilize the ecosystem. Here are the general rules of the game. Please read them carefully. 1. One account per person, per device. No multi-accounting. 2. Get steps by walking, running, or jogging. GPS is not required, but you need to move to play this game. 3. Using hardware devices or software to input step data to simulate movement is not allowed. 4. Swapping Genesis Genopets between accounts has a 24 Hour cooldown. Please do not try to cheat the system. Violation or attempts to violate these rules may result in being banned from the game or other repercussions. Cheaters will be banned at the sole discretion of the Genopets Team. The team reserves the right to add or change these rules as the game evolves.

Being banned means your account can't access the game, your wallet can't access Mainframe, your pet's level is reset to 0, you lose all your energy, and all of your pending harvests are revoked. See our and for more.

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