Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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  1. Game Mechanics

Banking Streaks

Players will receive Energy rewards for banking steps on consecutive days. This mechanic takes the form of "Streaks," which are repeatable achievements based on the daily banking of steps.

Here are the current achievable Banking Streaks:

Achievement
Description
Days
Base Energy Rewarded*

Consistency is King

Bank Steps 3 days in a row.

3

1,500

Persistence is a Virtue

Bank Steps 7 days in a row.

7

2,000

You're a Machine!

Bank Steps 14 days in a row.

14

3,500

Habit Builder

Bank Steps 21 days in a row.

21

3,500

Perseverance Pays Off

Bank Steps 30 days in a row.

30

4,500

Relentless Determination

Bank Steps 45 days in a row.

45

7,500

No Quit Inside

Bank Steps 60 days in a row.

60

7,500

Officially a Lifestyle

Bank Steps 90 days in a row.

90

15,000

Grit and Grind

Bank Steps 120 days in a row.

120

15,000

Steadfast Strider

Bank Steps 150 days in a row.

150

15,000

Discipline Defines You

Bank Steps 180 days in a row.

180

15,000

Walking Phenom

Bank Steps 210 days in a row.

210

15,000

Routine Excellence

Bank Steps 240 days in a row.

240

15,000

The Tenacious Triumph

Bank Steps 270 days in a row.

270

15,000

Dedication Embodied

Bank Steps 300 days in a row.

300

15,000

Architect of Destiny

Bank Steps 330 days in a row.

330

15,000

Mastery in Motion

Bank Steps 345 days in a row.

345

10,000

Resilience Rewarded

Bank Steps 365 days in a row.

365

20,000

*The actual Energy awarded is increased based on the Genopet's stage.

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Last updated 9 months ago