Genopets Game Whitepaper
  • Overview
    • Introduction
    • Rewarding an Active Lifestyle
    • Why Web3 in Games?
    • GameFi Sustainability
    • Marketplace Economy
    • Roadmap
      • PHASE 1 - PRIVATE BETA (COMPLETE)
      • PHASE 2 - WHITELIST PUBLIC BETA (IN PROGRESS)
      • PHASE 3 - FUTURE LAUNCH (COMING 2023)
  • Gameplay Pillars
    • Move-to-Play
    • Nurture & Evolution
    • Habitat Terraforming & Rental
    • Harvesting KI & Crafting
    • Battle System
  • Game Mechanics
    • Developer's Note
    • Mechanics Changelog
    • Energy
      • The Framework
      • Calculating Steps to Energy Conversion
      • Why Implement Energy?
    • Stage-based Energy Multipliers
    • Daily Banking Rewards
    • Challenges
    • Banking Streaks
    • Mood & Nurture
      • Calculating Mood
      • Nutrition
      • Joy
      • Love
      • Nurture Actions
        • Feeding
        • Playing
        • Petting
      • Nurture Items
    • Leveling Up
    • Stats
    • Items
    • Step Battles
    • Player Created Economy
      • Virtual Economies in Context
      • Players as Economic Agents
    • Crafting
      • Terraformation (Habitats)
      • Refinement (Crystals)
      • Alchemy (Items)
        • How It Works
        • Cosmetics
        • Augments
        • Reroll
        • Expedite
    • Augment Upgrading & Recycling
      • Upgrading
      • Recycling
    • Habitat Management
      • General Parameters
      • Components
      • Primary & Sub-Habitats
      • Unrefined Crystal Spawning
      • Harvesting KI
      • Terraform Seeds
      • Maintenance & Decay
      • Upgrading Habitats
      • How to Acquire Habitats
      • Delegation (Alchemists & Harvesters)
      • Habitat Hibernation
  • Tokenomics
    • Dual Token System
    • GENE Tokenomics
    • GENE Staking
      • Inspirations
      • Motivations
      • Benefits
      • Design
        • sGENE In-Game
      • Definitions
      • Current Settings
      • Staking Program Audit
      • Airdrop Reward Weight
    • KI Token Launch
  • Game Elements
    • Glossary
    • Season 0 - Item Removal
    • Crafting Recipe Book
    • Holiday Gift Guide
    • Resources
      • Giveaways
        • Genopets Duck Game Giveaway
    • Genoverse Alphabet
    • Game Rules
    • Augment Style Guide
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  1. Game Mechanics
  2. Habitat Management

Terraform Seeds

Only L3 Habitats are capable of generating Terraform Seeds. Each L3 Habitat will spawn 6 Terraform Seeds in its possession, one of each Grade listed in the table below. These seeds are ungenerated assets until the Habitat-holder claims them, using the corresponding "Claim" action. The Claim action will cause all 6 seeds to be minted and transferred into the player's possession.

Habitat-holder will only need to Claim once to acquire all 6 Terraform Seeds in their inventory. Whether a Habitat has claimed or unclaimed seeds will be marked by a binary flag in its metadata.

Use in Habitat minting ("Terraforming")

Terraform Seeds are essential components to creating new Habitats. In addition, Habitat minting also requires 3 Refined Crystals of the same elemental type, 5 GENE, and a variable amount of KI. The amount of KI required for a given mint is dictated by the Grade of the Terraform Seed being used.

Terraform Seed Grade
GENE Required
KI Required
Additional Required Components

1

5

1,800

3 Refined Crystals of same type

2

5

2,500

3 Refined Crystals of same type

3

5

3,600

3 Refined Crystals of same type

4

5

4,900

3 Refined Crystals of same type

5

5

7,100

3 Refined Crystals of same type

6

5

10,000

3 Refined Crystals of same type

As tokenized assets, Terraform seeds can be traded between players on marketplaces.

Existing Terraform seeds on marketplaces minted from the Genesis Genopet Fair Launch are Grade 3. Future Terraform seeds spawned by Habitats will have their grade displayed in their meta data.

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Last updated 2 years ago